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- TETRIN V1.1
- First Release September 6, 1990
- 100% Public Domain
-
-
- INSTRUCTIONS:
-
- If you have ever played TETRIS then you already know how to play TETRIN.
- The object of the game is to make as many lines as required to advance to
- the next level. Each level begins with a preset arrangemnt of blocks (except
- for level 1.) An assortment of shapes fall from the top of the screen which
- you must rotate an place in the correct position. Using the left and right
- arrow keys you can move the shape left and right. Using the up arrow key will
- allow you to rotate the shape. Pressing the space bar the shape is released
- until it reaches the bottom or a preplaced block or shape. The game ends
- when there is no more room for the shapes to fall from. The game is fairly
- simple to figure out so play it!
-
- There are also options that allow you to set sounds and starting level.
- The default starting options are level 1 and no sound or music. The menus
- are simple enough to use that you can figure it out yourself.
-
- As it says above the game is 100% Public Domain, so you can do anything
- you want with it. If you have any comments or suggestions send it to the
- address listed below.
-
- I've tried the game on 286-12 and 386-25 based machines with EGA and VGA
- graphics. Let me know if there are any bugs or problems.
-
-
-
- Scarborough Digital
- 173 Bellamy Rd. North
- Scarborough, Ontario
- M1J 2L3 Canada
-
-
- Bugs found in version 1.0
- -------------------------
- Set Sounds bug -- Could set the type of sound only once
- Score bug -- The score displayed was truncated if it exceeded 99,999
- Hall Of Fame bug -- The Hall of Fame file remained open if the user did'nt
- use the quit option and as a result the next time the
- game was started would halt and display a runtime error.
-
- All the above bugs have been found and fixed.
-
- Improvements
- ------------
- The shapes are more rounded, and the border surrounding the title in the
- upper left corner has been touched up a little.